-- Rapid fire local tool = player.Character and player.Character:FindFirstChildOfClass("Tool") if tool then local fireRemote = tool:FindFirstChild("FireRemote") -- common name if fireRemote and fireRemote:IsA("RemoteEvent") then game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessed) if input.UserInputType == Enum.UserInputType.MouseButton1 then while game:GetService("UserInputService"):IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do fireRemote:FireServer() wait(0.01) -- adjust for fire rate end end end) end end
local tool = player.Character and player.Character:FindFirstChildOfClass("Tool") if tool and weaponRemote then tool.Activated:Connect(function() local target = getClosestPlayer() if target and target.Character then local aimPoint = target.Character.Head.Position -- Simulate accurate shot weaponRemote:FireServer(aimPoint) else weaponRemote:FireServer(mouse.Hit.p) end end) end airsoft fe script
if not remoteEvent then warn("No damage remote found. Check game structure.") return end -- Rapid fire local tool = player
-- Silent aim (send fake hit angle) local function getClosestPlayer() local closest, dist = nil, math.huge for _, plr in pairs(game.Players:GetPlayers()) do if plr ~= player and plr.Character and plr.Character:FindFirstChild("Head") then local pos, onScreen = camera:WorldToViewportPoint(plr.Character.Head.Position) if onScreen then local d = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(pos.X, pos.Y)).magnitude if d < dist then dist = d closest = plr end end end end return closest end dist = nil