Altar Ego | Aka

EGOS.forEach(ego => if (!ego.unlocked) return; if (ego.baseBonus.clickGain) clickBase += ego.baseBonus.clickGain; if (ego.baseBonus.autoGen) autoPerSecond += ego.baseBonus.autoGen; if (ego.baseBonus.critChance) critPercent += ego.baseBonus.critChance; if (ego.baseBonus.discountPercent) discountPercent += ego.baseBonus.discountPercent; ); // cap crit at 60% for fun if (critPercent > 60) critPercent = 60; if (discountPercent > 50) discountPercent = 50; updateStatsUI();

function attemptUnlockEgo(egoId) const ego = EGOS.find(e => e.id === egoId); if (!ego aka altar ego

// event binding function bindEvents() const flame = document.getElementById("clickFlame"); if (flame) flame.addEventListener("click", handleClick); const resetBtn = document.getElementById("resetBtn"); if (resetBtn) resetBtn.addEventListener("click", resetGame); if (!ego.unlocked) return

<div class="ego-grid" id="egoContainer"> <!-- dynamically injected, but fallback static structure inside JS --> </div> 60) critPercent = 60

// passive generation function passiveTick() if (autoPerSecond > 0) let passiveGain = autoPerSecond; essence += passiveGain; updateEssenceUI(); saveGame();

// initial setup function init() loadGame(); bindEvents(); startAutoGeneration(); refreshGlobalBonuses(); renderEgoCards(); updateEssenceUI();