Ali213 Steam Emu ((better)) Page
void SaveManager::SetSaveDirectory(const std::string& customPath) m_saveDir = customPath; if (!m_saveDir.empty() && m_saveDir.back() != '/') m_saveDir += '/'; fs::create_directories(m_saveDir);
class SaveManager public: SaveManager(const std::string& gameName); ali213 steam emu
std::vector<SaveSlot> SaveManager::ListSlots() std::vector<SaveSlot> slots; for (int id = 0; id <= 99; id++) // max 100 slots std::string metaPath = GetSlotPath(id, ".meta"); if (!fs::exists(metaPath)) continue; for (int id = 0
static void InitCRC32() if (crc32_initialized) return; uint32_t polynomial = 0xEDB88320; for (uint32_t i = 0; i < 256; i++) uint32_t crc = i; for (int j = 0; j < 8; j++) crc = (crc >> 1) ^ ((crc & 1) ? polynomial : 0); crc32_table[i] = crc; if (!fs::exists(metaPath)) continue