Avatar Changer Script Roblox 2021 -

if characterAssets["Shirt"] then if not shirt then shirt = Instance.new("Shirt", character) end shirt.ShirtTemplate = "rbxassetid://" .. characterAssets["Shirt"] end

-- Apply when character loads if LocalPlayer.Character then changeAvatar(LocalPlayer.Character) end avatar changer script roblox

-- Add hat if characterAssets["Hat"] then local hat = Instance.new("Accessory") local handle = Instance.new("Part") handle.Name = "Handle" handle.Size = Vector3.new(1,1,1) handle.Transparency = 1 handle.CanCollide = false handle.Parent = hat hat.Handle = handle hat.Name = "Hat" hat.Parent = character hat.AttachmentPoint = character.Head -- Needs actual hat mesh, better to use a preloaded asset -- For simplicity: warp to character's head local attachment = Instance.new("Attachment", character.Head) hat.AttachmentPos = attachment end if characterAssets["Shirt"] then if not shirt then shirt

LocalPlayer.CharacterAdded:Connect(changeAvatar) -- Shirt ID ["Pants"] = 1234567890

-- 👇 REPLACE THESE WITH YOUR OWN ASSET IDs local characterAssets = { ["Shirt"] = 1234567890, -- Shirt ID ["Pants"] = 1234567890, -- Pants ID -- Accessories (optional) ["Hat"] = 987654321, ["Face"] = 111222333, ["Back"] = 444555666 }

if characterAssets["Pants"] then if not pants then pants = Instance.new("Pants", character) end pants.PantsTemplate = "rbxassetid://" .. characterAssets["Pants"] end

-- Remove old accessories & add new ones for _, accessory in ipairs(character:GetChildren()) do if accessory:IsA("Accessory") then accessory:Destroy() end end

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