GitHub Repo Reference: github.com/ethanmick/big-tower-tiny-square
The original game has a "bug" where if you jump at a specific frame rate, you clip through a corner. Ethan didn't fix it for months. Why? Because it felt like a "technique." In open source, a quirky feature is better than a perfect, non-existent patch. big tower tiny square github
The most successful forks of BTTS aren't the ones with the best graphics; they are the ones with the clearest README.md . The repo that includes a diagram of the collision response vector is the repo that gets the stars. GitHub Repo Reference: github