Build A Boat For Treasure - Script
-- Move the player character player.Character.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame + direction * game:GetService("RunService").RenderStepped:wait() end
return BoatModule The boat movement system uses Roblox's built-in physics to simulate movement and interactions. The script applies forces to the boat based on user input, causing it to accelerate, brake, and turn.
-- TreasureModule.lua
function PlayerModule:movePlayer(player, userInput) -- Calculate the movement direction based on user input local direction = Vector3.new(userInput.Forward.X, 0, userInput.Forward.Z)
-- Snap the part to the grid part.CFrame = CFrame.new(part.Position.X, part.Position.Y, part.Position.Z) end build a boat for treasure script
-- Apply the force to the boat boat.Body.Velocity = boat.Body.Velocity + force * game:GetService("RunService").RenderStepped:wait() end The PlayerModule handles player movement, actions, and interactions. It uses Roblox's built-in character and animation systems to create a seamless player experience. Player Movement The player movement system uses Roblox's built-in character system to move the player around the game world.
local TreasureModule = {}
return boat end
