Eagle: Craft Github

cd build ./EagleCraft If you get missing DLL errors on Windows, copy glfw3.dll , glew32.dll , etc., into the same folder as the .exe . | Action | Key | |---------------|--------------| | Move Forward | W | | Move Back | S | | Strafe Left | A | | Strafe Right | D | | Jump | Space | | Fly / Noclip | F (toggle) | | Break Block | Left Click | | Place Block | Right Click | | Inventory | E | | Toggle Wireframe | F3 (may vary) |

git clone https://github.com/<username>/EagleCraft.git cd EagleCraft Replace <username> with the actual owner (e.g., DavidEGx ). If the repo has submodules (e.g., for GLAD), initialize them: eagle craft github

Check the repository’s README or docs/controls.md for exact bindings. EagleCraft/ ├── src/ │ ├── core/ – main game loop, window management │ ├── render/ – OpenGL shaders, mesh, texture loading │ ├── world/ – chunk management, block definitions, noise generation │ ├── player/ – camera, movement, interaction │ └── utils/ – math helpers, file I/O, logging ├── assets/ │ ├── textures/ – block texture atlases (PNG) │ ├── shaders/ – vertex/fragment shaders (GLSL) │ └── fonts/ – for UI text ├── docs/ – design notes, API docs ├── CMakeLists.txt – main build config └── README.md 8. Common Issues & Fixes | Problem | Solution | |-----------------------------------------|--------------------------------------------------------------------------| | GLFW window creation failed | Update graphics drivers. On Linux, install mesa-utils & xorg-dev . | | undefined reference to gladLoadGL | Ensure GLAD sources are included (or use GLEW). Re-run submodule init. | | Chunks not rendering | Check shader compilation logs ( shader.log in build folder). | | Lag / low FPS | Reduce render distance in config.ini (usually found in ~/.eaglecraft/ ). | | Compile error: no member named 'format' | Your C++ standard may be < C++20 – force -std=c++17 in CMake. | 9. Configuration File Eagle Craft usually generates a config file on first run (e.g., config.ini or settings.json ): cd build

git submodule update --init --recursive 4.1 Using CMake (Cross-Platform) Create a build directory and configure: EagleCraft/ ├── src/ │ ├── core/ – main

mkdir build cd build cmake .. Then compile:

[Graphics] render_distance = 8 fov = 70 vsync = true [Controls] mouse_sensitivity = 0.2

[World] seed = 12345 world_name = "my_world"

Learn more from FA Wales

Sign up to receive all things FAW, from team news, tickets, domestic, grassroots, to exclusive offers and prize draws.

We respect your privacy and are committed to protecting your personal data – view our privacy policy by clicking here.