Frontflip Script ((hot)) [ High-Quality ]

rootPart.CFrame = startCF * CFrame.Angles(math.rad(360), 0, 0) frontflipActive = false end end) using UnityEngine; public class Frontflip : MonoBehaviour

void Start()

UserInputService.JumpRequest:Connect(function() if not frontflipActive and humanoid.MoveDirection.Magnitude > 0 then frontflipActive = true local startCF = rootPart.CFrame local startTime = tick() local duration = 0.5 -- seconds frontflip script

rb = GetComponent<Rigidbody>();

void Update()