// Simplified hook logic bool PlayerObject::collidesWithObject(GameObject* obj) if (Mod::get()->getSetting<bool>("noclip-enabled")) return false; return originalCollision(obj);
"Press N in any level to toggle noclip. You’ll see ‘Noclip ON’ on screen." gd noclip mod
A: Yes, but some sequences may break since you can walk through walls. ("noclip-enabled")) return false
"Press N again to turn it off."