Hero, Don't Just Focus On Clearing The Tower Review
But towers don’t end suffering. They just change who holds the whip.
Because the tower is waiting.
Imagine an ending where you reach the tower’s peak, sword drawn, only to find the Tyrant already dead. Not by your hand. By loneliness. By the rebellion you never joined. By the curse you never lifted. The tower crumbles anyway, but the kingdom doesn’t cheer—because no one fixed the broken well, the stolen heirlooms, the lost children. hero, don't just focus on clearing the tower
Here’s a write-up based on that premise, written in the style of a reflective game design note or narrative critique. Hero, Don’t Just Focus on Clearing the Tower But towers don’t end suffering
Who built the tower? Why does the Tyrant hate the capital so deeply? What if the crying child’s dog holds the key to a curse that will outlive any emperor? The tower’s collapse is a headline. The rest is the story that never gets told. Imagine an ending where you reach the tower’s