I thought Live2D was a filter. You drop a PNG in, press a button, and the anime girl winks.
Cubism is a war between the artist and the vector. My character, "Mika," has been disassembled into 142 parts. Her neck is a green triangle. Her smile is a yellow deformer. I have drawn a grid over her cheek so that when she speaks, the skin stretches like taffy.
Mika turns. Her hair follows. She looks up. She looks down.
We do not watch the mesh. We watch the eyes. And if the rigger has done their job, we forget that we are looking at a collection of warped triangles. For a moment, we believe in the geometry of a soul. Day 14 of Rigging
Cubism is a haunted puppet theater. The artist is the ghost. You set the parameters for anger, joy, and surprise. You decide that the left eyebrow must dip 15 degrees lower than the right to convey skepticism. You build a "blush" slider that fades from zero to crimson.
It is day fourteen, and I am staring at a single eyelash. Not the eye. The lash . It is currently rotating around the wrong pivot point, so when the character blinks, the lash flies off her face like a startled mosquito.
But then, at 2:00 AM, you finish the physics. You attach the ponytail to the head. You add the wind parameter. You move the mouse in a circle.
I just discovered "Drawing Order." For three days, her left arm was rendering behind her torso. She looked like a horror movie victim. I fixed it. Now her hand clips through her hip.