Melonjs Tutorial !!install!! -

To make this work, you’ll need to pass a reference. A cleaner way: use a (me.event). But for brevity, store the UI in a global game variable or use a static singleton. Step 7: Adding Real Sprites (No More Rectangles) Download a free 32x32 sprite sheet (e.g., from Kenney.nl). Place it in data/img/ .

Now register this entity in your main scene ( src/js/scenes/PlayScene.js ): melonjs tutorial

// Keep player inside canvas this.pos.x = Math.min(me.game.viewport.width - 32, Math.max(0, this.pos.x)); To make this work, you’ll need to pass a reference

import me from "melong-js"; export default class Collectible extends me.Entity { constructor(x, y) { super(x, y, { width: 16, height: 16 }); this.color = "#FFD700"; // Gold this.value = 10; } To make this work