Microsoft Xna Framework 3.1 _top_ -

GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(logo, new Vector2(100, 100), Color.White); spriteBatch.End(); base.Draw(gameTime);

protected override void LoadContent()

protected override void Draw(GameTime gameTime) microsoft xna framework 3.1

GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D logo; GraphicsDevice

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