Microsoft Xna Framework 3.1 _top_ -
GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(logo, new Vector2(100, 100), Color.White); spriteBatch.End(); base.Draw(gameTime);
protected override void LoadContent()
protected override void Draw(GameTime gameTime) microsoft xna framework 3.1
GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D logo; GraphicsDevice