Paper.io.gitlab Updated 【UPDATED × 2026】
.info-panel display: flex; justify-content: space-between; align-items: baseline; margin-top: 18px; margin-bottom: 8px; padding: 10px 20px; background: #2c1e12e0; backdrop-filter: blur(4px); border-radius: 60px; color: #f9eec1; font-weight: bold;
@media (max-width: 700px) .game-container padding: 12px; .score-box font-size: 1.2rem; </style> </head> <body> <div> <div class="game-container"> <canvas id="gameCanvas" width="800" height="800"></canvas> <div class="info-panel"> <span>📄 PAPER.IO STYLE</span> <span class="score-box">🏆 SCORE: <span id="scoreValue">0</span>%</span> <button class="restart-btn" id="restartButton">⟳ RESTART</button> </div> <div class="controls-hint"> 🖱️ MOVE MOUSE / FINGER → capture new land | 🔥 Don't leave your trail! </div> </div> </div> paper.io.gitlab
canvas display: block; margin: 0 auto; border-radius: 24px; box-shadow: 0 10px 25px rgba(0,0,0,0.3); cursor: none; background-color: #f5f0e0; .info-panel display: flex
.game-container background: #0a1f12; padding: 20px; border-radius: 48px; box-shadow: 0 25px 40px rgba(0,0,0,0.5), inset 0 1px 2px rgba(255,255,255,0.1); padding: 10px 20px
.restart-btn:active transform: scale(0.96);
<script> (function(){ // ---------- CANVAS ---------- const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d');