Please note that our last 2025 shipping date for printed books will be 16th December. Orders placed after that will be sent in January. EBooks are unaffected.

Rpg Maker Mv Cheat Menu Plugin May 2026

Scene_CheatMenu.prototype.onCommandOk = function() { const index = this._commandWindow.index(); switch (index) { case 0: this.commandGold(); break; case 1: this.commandPartyStats(); break; case 2: this.commandItems(); break; case 3: this.commandTeleport(); break; case 4: this.popScene(); break; } };

let cheatMenuEnabled = true; SceneManager.onKeyDown = function(event) { if (cheatMenuEnabled && event.key === 'F8') { event.preventDefault(); SceneManager.push(Scene_CheatMenu); } }; Overriding SceneManager.onKeyDown is fine, but you might also use Input system or a common event. 4. Creating a Scene for the Cheat Menu RPG Maker MV scenes inherit from Scene_MenuBase or Scene_Base . Minimal cheat menu scene: function Scene_CheatMenu() { this.initialize.apply(this, arguments); } Scene_CheatMenu.prototype = Object.create(Scene_MenuBase.prototype); Scene_CheatMenu.prototype.constructor = Scene_CheatMenu; rpg maker mv cheat menu plugin

Scene_CheatMenu.prototype.initialize = function() { Scene_MenuBase.prototype.initialize.call(this); }; Scene_CheatMenu

const CHEAT_ENABLED = Utils.isOptionValid('debug'); // only in test play // Or use a plugin parameter: /* @param EnableCheatMenu * @type boolean * @default true */ Also, warn the player that using cheats might break balance or achievements. /*: * @plugindesc Simple Cheat Menu - Press F8 * @author You * @help No config needed. */ (function() { const _SceneManager_onKeyDown = SceneManager.onKeyDown; SceneManager.onKeyDown = function(event) { _SceneManager_onKeyDown.call(this, event); if (event.key === 'F8') { event.preventDefault(); SceneManager.push(Scene_CheatMenu); } }; Minimal cheat menu scene: function Scene_CheatMenu() { this