In this post, we’ll break down what SkyVR Script is, how to write your first script, and three pro tips for lag-free VR logic. SkyVR Script is a Lua-like scripting language designed specifically for user-generated content inside the SkyVR ecosystem. It runs on the client (headset) for low-latency hand interactions and on the server for synchronized multiplayer events.
function onLookAt(player, duration) if duration > 2.0 then player:teleportTo(Vector3(10, 1.5, 20)) self:emitParticle("blue_swirl") end end 1. Avoid heavy loops in onUpdate If you must update every frame, use onUpdate(deltaTime) sparingly. Instead, prefer onFixedUpdate(60fps) for physics, or better yet, rely on events. 2. Cache your components -- BAD: fetching component every grab function onGrab(player) self:getComponent("AudioSource"):play() -- slow end -- GOOD: cache in onStart function onStart() audio = self:getComponent("AudioSource") end function onGrab(player) audio:play() end 3. Use hand pose checks for precision SkyVR Script gives you finger curl values. Perfect for detecting a peace sign or thumbs-up. skyvr script
| Event | Trigger | |-------|---------| | onGrab(player, hand) | Object is grasped | | onRelease(player, hand) | Object is let go | | onCollisionEnter(other) | Two physical objects touch | | onLookAt(player, duration) | Gaze stays on object for X seconds | | onVoiceCommand(player, phrase) | Player says a registered phrase | In this post, we’ll break down what SkyVR
Published: April 14, 2026 | Reading time: 5 minutes function onLookAt(player, duration) if duration > 2
Think of it as the glue between your gestures, world objects, and avatar behavior.
function onUpdate() local thumb = player:getFingerCurl("right", "thumb") local index = player:getFingerCurl("right", "index") if thumb > 0.9 and index > 0.9 then self:triggerVictory() end end SkyVR includes a visual script debugger. While wearing the headset, say “Show Script Console” to see print() output floating above your wrist. You can also use: