Slim Dx Version 4.0 13.43 File

// Present the screen _swapChain.Present(0, PresentFlags.None); } }

This example demonstrates how to load a texture and render a sprite using Slim DX 4.0. slim dx version 4.0 13.43

context.PixelShader.SetShaderResource(0, _textureView); context.Draw(4, 0); // Present the screen _swapChain

Slim DX version 4.0!