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Rcore Clothing Docs |work| May 2026

Rcore Clothing Docs |work| May 2026

-- Get currently equipped items exports["rcore_clothing"]:getEquipped() -- Save current outfit TriggerServerEvent("rcore_clothing:saveOutfit", "work_outfit") -- Load saved outfit TriggerEvent("rcore_clothing:loadOutfit", "work_outfit")

Here’s a helpful, concise document for — assuming you’re referring to documentation for clothing items, configs, or modding in a game/roleplay framework (e.g., FiveM, RageMP, or a custom RP core). If you meant something else, let me know and I’ll adjust. rcore Clothing Docs – Quick Reference Overview This document covers how to add, configure, and manage clothing items using the rcore clothing system. Works with standard player models and custom add-ons. 1. Adding New Clothing Items File Structure resources/[rcore]/rcore_clothing/ ├── config/ │ └── clothing.lua ├── stream/ │ └── (your .ydd / .ytd / .ydr files) └── fxmanifest.lua Config Entry Example ( clothing.lua ) Config.ClothingItems = ["police_vest"] = label = "Police Vest", gender = "both", -- "male", "female", or "both" drawable = 5, -- component drawable ID texture = 0, -- texture ID component = 9, -- component ID (9 = torso accessory) requiredDlc = nil, -- optional DLC name prop = false, -- false for clothing, true for props , rcore clothing docs

-- List all saved outfits (callback) exports["rcore_clothing"]:getOutfits(function(outfits) for name, data in pairs(outfits) do print(name) end end) | Slot | Component ID | |------|--------------| | Head (hats/masks) | 0 | | Glasses | 1 | | Ears (accessories) | 2 | | Upper body | 3 | | Legs | 4 | | Bags | 5 | | Shoes | 6 | | Accessories (neck) | 7 | | Undershirt | 8 | | Body armor / vest | 9 | | Decals | 10 | 5. Troubleshooting | Issue | Likely Fix | |-------|-------------| | Item not showing | Check drawable/texture IDs exist for the model/gender | | Wrong gender | Set gender = "both" or duplicate entry with correct IDs | | Clothing resets on respawn | Re-equip using OnPlayerSpawn event | | Prop not attaching | Set prop = true and provide correct attach bone | 6. Quick Debug -- Print current component IDs and drawables for i = 0, 12 do local drawable = GetPedDrawableVariation(PlayerPedId(), i) local texture = GetPedTextureVariation(PlayerPedId(), i) print(string.format("Slot %d: drawable %d, texture %d", i, drawable, texture)) end Works with standard player models and custom add-ons

-- Equip by item name TriggerEvent("rcore_clothing:equip", "police_vest") -- Unequip specific slot TriggerEvent("rcore_clothing:unequip", 9) -- component ID 12 do local drawable = GetPedDrawableVariation(PlayerPedId()

rcore clothing docs

Escrito por

Tamara Vargas

Experta en RRHH desde el otro lado de la pantalla: en el sector desde 2020, vivo en la primera línea de contacto, lo que me permite conocer en detalle las necesidades reales de los especialistas en People. Resuelvo dudas, aporto calma, gestiono el caos y transformo cada conversación en una experiencia fácil.

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rcore clothing docs
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